About Me

VISION

For me, good design is about alignment between user expectations and reality.

I care about clarity and impact. If it doesn’t solve a real problem or move a metric, it’s not done yet.

I CARE DEEPLY ABOUT FEEDBACK

I value meaningful feedback and refine solutions until they truly work. Design is a collaborative effort, and strong outcomes come from shared understanding across product and engineering.

I THINK BEYOND SCREENS

I rely on available data, team input, and real constraints to make decisions that move the product forward. Whether building something new or improving existing flows, my goal is to make the product clearer, more useful, and aligned with what it promises.

SELECTED ACHIEVEMENTS

  • Designed and launched an AI assistant from concept to everyday use.

  • Built and scaled a design system that reduced design/dev time by ~50%.

  • Led UX research and prototyping in small teams with big responsibility.

  • Mentored junior designer while operating as a solo product designer.

BEYOND WORK

Outside of product work, I experiment with typography, motion, and visual systems, sometimes building things just to understand how they work.

  • You can find my interface explorations on Layers (I promise to post more often, as soon as I stop tweaking every single pixel!)

  • I’ve designed my own typeface, Foso Sans, that you could try on Rentafont

  • I use Are.na as a space for my personal graphic experiments and visual research

© Denys Zhuk 2026

© Denys Zhuk 2026

© Denys Zhuk 2026